Move, rotate and scale change where an object is, which way it faces and how big it is. They work on whole objects and on selected vertices, edges and faces.
Drag a model to turn it.
MoveChanges position. Dragging one arrow of the gizmo locks the move to that axis; here, X.RotateTurns the object around its pivot. Each ring of the gizmo is one axis.ScaleResizes from the pivot. Scaling all axes together keeps the proportions.Scale one axisScaling only Y stretches the cube into a tall box.Pivot at the centerThe pivot (the dot) is the point everything turns and scales around.Pivot at a cornerThe same rotation with the pivot moved to a corner swings the whole cube around it.
In your tool
Select the object, or vertices, edges or faces inside a mesh.
Pick the move, rotate or scale tool (or its shortcut) and drag a gizmo handle.
Type a number to set an exact distance, angle or factor.